Alternative Funding Models for Video Games: CH.1

Hi all.

Today I found an article called “1,000 True Fans” by way of Tim Ferriss’ newest book The 4-hour Chef.

I was reading through the second half of the article, after Kevin Kelly had gotten through the explanation of his idea and was listing examples of his research, a True Fan model for book publishing online.

This model almost directly matches an idea I had for an indie game studio funding model about a year ago, and have mentioned to a few people in conversation since then.

The gist of it is, you get a studio together, raise some money, and release a stellar first game that is free. Not freemium, not free-to-play(pay-to-win), just free. And soon after the release of that game, once it has garnered some love and initial wows from the internet, release plans for your next game with a slowly filling meter on your front page that represents how much you’ve got to raise to keep the studio open and work on this next game. Your fans don’t pay you for the game they play and love- they pay you in order to birth another fantastic experience into the world for them to experience.

Apparently this is called micro-patronage, and is done by a few creative groups.

Take a look at the article here, on Kevin Kelly’s blog.

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